Hannah Kuemmel

Professional Experience
5th Planet Games
July 2020
Game Designer/ Level Designer
Education
University of Bayreuth
2016 – 2020
Master

MA Computer Game Studies
Master Thesis (german): Pacing im Level Design

University of Bayreuth
2013 – 2016
Bachelor

BA Media Studies and Media Practice

Work Experience
Quo Vadis and Devcom
2018 – 2019
Volunteer
University of Bayreuth
April 2017 – June 2020
Research Assistant

Research, developement, and documentation for the project GEVAKUB

University of Bayreuth
October 2015 – April 2017
Student Assistant

Corrections of exercises for 3ds-Max, organization of games industry lectures

White Pony GbR
November 2015 – April 2016
Trainee

3D art and marketing: low poly modeling, social media, market research and competitive analysis

Filmpool Entertainment GmbH
August 2015 – September 2015
Set Runner

extra support, props setup

Hilfe, ich habe meine Lehrerin geschrumpft
September 2014
Extra Support

Extra support for the feature film „Hilfe, ich habe meine Lehrerin geschrumpft“

Skills
Game Engines
Unity
Unreal
Languages
German (mother tongue)
English (very good written and spoken)
Spanish (basic knowledge)
Latin (Latinum)
C#, Blueprints
Java, Lua, JavaScript (basic knowledge)
Arduino
Media Design
3ds Max, Maya, Mudbox, Motion Builder
Photoshop, Premiere, After Effects
Inkscape, Gimp, Audacity
Processes
Scrum, Kanban, Waterfall, Prototyping
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