Hannah Kuemmel

Hello, I’m Hannah. I love developing computer games together as a team. I have already taken on various tasks in various projects (level design, game design, 2D and 3D art, programming, VFX and once even music composed) and found that I feel most comfortable in level and game design.

Professional Experience
5th Planet Games
July 2020
Game Designer/ Level Designer
University of Bayreuth
2016 – 2020

MA Computer Game Studies
Master Thesis (german): Pacing im Level Design

University of Bayreuth
2013 – 2016

BA Media Studies and Media Practice

Work Experience
Quo Vadis and Devcom
2018 – 2019
University of Bayreuth
April 2017 – June 2020
Research Assistant

Research, developement, and documentation for the project GEVAKUB

University of Bayreuth
October 2015 – April 2017
Student Assistant

Corrections of exercises for 3ds-Max, organization of games industry lectures

White Pony GbR
November 2015 – April 2016

3D art and marketing: low poly modeling, social media, market research and competitive analysis

Filmpool Entertainment GmbH
August 2015 – September 2015
Set Runner

extra support, props setup

Hilfe, ich habe meine Lehrerin geschrumpft
September 2014
Extra Support

Extra support for the feature film "Hilfe, ich habe meine Lehrerin geschrumpft"