Hannah Kuemmel

Hannah Kuemmel
Game and Level Design
+49 160 216 38 86
Kleberstr. 45 96047 Bamberg

Hello, I’m Hannah. I love developing computer games together as a team. I have already taken on various tasks in various projects (level design, game design, 2D and 3D art, programming, VFX and once even music composed) and found that I feel most comfortable in level and game design.

Professional Experience
Game Designer
Pnkfrg studiosNov 2021 - Nov 2023

Game design, feature design, economy design for the app "Pla!go"

Level Designer, VFX Designer
Studio Windsocke GbRAug 2021 - Dec 2022

Level Design, VFX Design, Game Design, Asset Creation for the PC game "Passing By - A Tailwind Journey"

Game Designer/ Level Designer
5th Planet GamesJuly 2020 - Oct 2021

Level Design, (re-) balancing based on live data, feature design, content design

Work on the Match 3 game "Tintin Match"

University of Bayreuth2016 – 2020

MA Computer Game Studies

Master Thesis (german): Pacing im Level Design

University of Bayreuth2013 – 2016

BA Media Studies and Media Practice

Work Experience
Quo Vadis and Devcom2018 – 2019
Research Assistant
University of BayreuthApril 2017 – June 2020

Research, developement, and documentation for the project GEVAKUB

Student Assistant
University of BayreuthOctober 2015 – April 2017

Corrections of exercises for 3ds-Max, organization of games industry lectures

White Pony GbRNovember 2015 – April 2016

3D art and marketing: low poly modeling, social media, market research and competitive analysis

Set Runner
Filmpool Entertainment GmbHAugust 2015 – September 2015

extra support, props setup

Extra Support
Hilfe, ich habe meine Lehrerin geschrumpftSeptember 2014

Extra support for the feature film "Hilfe, ich habe meine Lehrerin geschrumpft"