Hello, I’m Hannah. I love developing computer games together as a team. I have already taken on various tasks in various projects (level design, game design, 2D and 3D art, programming, VFX and once even music composed) and found that I feel most comfortable in level and game design.
Game design, feature design, economy design for the app "Pla!go"
Level Design, VFX Design, Game Design, Asset Creation for the PC game "Passing By - A Tailwind Journey"
Level Design, (re-) balancing based on live data, feature design, content design
Work on the Match 3 game "Tintin Match"
MA Computer Game Studies
Master Thesis (german): Pacing im Level Design
BA Media Studies and Media Practice
Research, developement, and documentation for the project GEVAKUB
Corrections of exercises for 3ds-Max, organization of games industry lectures
3D art and marketing: low poly modeling, social media, market research and competitive analysis
extra support, props setup
Extra support for the feature film "Hilfe, ich habe meine Lehrerin geschrumpft"