Hannah Kümmel

Hello, I’m Hannah. I love developing computer games together as a team. I have already taken on various tasks in various projects (level design, game design, 2D and 3D art, programming, VFX and once even music composed) and found that I feel most comfortable in level and game design.

Resume

About me

Name

Address

Email

Born.

Hannah Kümmel

Thiergärtnerstr. 84, 95448 Bayreuth

kuemmel.hannah@gmail.com

04/03/1994 Stuttgart

Career

2018


April 2017 – September 2019




October 2015 – April 2017




November 2015 – April 2016




August 2015 – September 2015



September 2014



August 2009 

Volunteer at Quo Vadis and Devcom

Research assistant at the Chair of Applied Media Studies (Digital Media) at the University of Bayreuth

Student assistant at the Professorship for Applied Media Studies (Digital Media) at the University of Bayreuth

Internship at White Pony GbR in the field of 3D art and marketing (low poly modeling, social media, market research and competitive analysis)

Setrunner at Filmpool Entertainment GmbH (comparator support, prop construction)

Comparative supervision in the movie “Help, I shrunk my teacher”

Conception of a short film at the film camp of media GmbH Stuttgart

Training

2016 – 2019


2013 – 2016  

MA Computer Game Science at the University of Bayreuth

BA Media Studies and Media Practice at the University of Bayreuth

Abroad

August 2012 – July 2013

Work & Travel in Australia

Knowledge & Skills

Foreign languages

English very good in word and writing

Latin (Latinum)

Spanish (basic knowledge)

Software knowledge        

Game Engines

Unity

Unreal Engine

Programming skills

C#, Blueprints

Java, Lua, JavaScript (basic knowledge)

Arduino

Media design

Autodesk (3ds Max, Mudbox, Motion Builder, Maya)

Adobe CS (Photoshop, Premiere, After Effects)

Gimp

Audacity

Software development processes

Scrum

Waterfall model

Prototyping