Level Design Documentation
This documentary is about a fictional mission for the mobile game Emergency HQ. The document contains not only a static and dynamic map of the level, but also all the necessary information about the process of the mission, a schedule of the procedure and detailed concepts for art assets.
Level Experience Design
For this project I designed and implemented a concept for the Game Experince during the level transition in a fictional 2D Lord of the Rings game. In the Unity implementation, you can set parameters such as animation and sound intensity, the number of particles, or the strength of screenshakes to see the effect on the game feel immediately.
For this project, I designed and built a level in the Unreal Engine using the Paragon Asset Package and illuminated it in two different lighting moods.
Light mood 1
Light mood 2
Below are sketches for levels that show different aspects such as appearance, mechanics, and resource distribution in my level design workflow.