Hannah Kuemmel

Hannah Kuemmel
Game and Level Design
+49 160 216 38 86
Kleberstr. 45 96047 Bamberg
Game Engines
German (mother tongue)
English (very good written and spoken)
Spanish (basic knowledge)
Latin (Latinum)
C#, Blueprints
Java, Lua, JavaScript (basic knowledge)
Media Design
3ds Max, Maya, Mudbox, Motion Builder
Photoshop, Adobe XD, Premiere, After Effects
Inkscape, Gimp, Audacity
Scrum, Kanban, Waterfall, Prototyping

Professional Experience
Game Designer
Pnkfrg studiosNov 2021 – Nov 2023

Game design, feature design, economy design for the app „Pla!go“

Level Designer, VFX Designer
Studio Windsocke GbRAug 2021 – Dec 2022

Level Design, VFX Design, Game Design, Asset Creation for the PC game „Passing By – A Tailwind Journey“

Game Designer/ Level Designer
5th Planet GamesJuly 2020 – Oct 2021

Level Design, (re-) balancing based on live data, feature design, content design

Work on the Match 3 game „Tintin Match“

University of Bayreuth2016 – 2020

MA Computer Game Studies

Master Thesis (german): Pacing im Level Design

University of Bayreuth2013 – 2016

BA Media Studies and Media Practice

Work Experience
Quo Vadis and Devcom2018 – 2019
Research Assistant
University of BayreuthApril 2017 – June 2020

Research, developement, and documentation for the project GEVAKUB

Student Assistant
University of BayreuthOctober 2015 – April 2017

Corrections of exercises for 3ds-Max, organization of games industry lectures

White Pony GbRNovember 2015 – April 2016

3D art and marketing: low poly modeling, social media, market research and competitive analysis

Set Runner
Filmpool Entertainment GmbHAugust 2015 – September 2015

extra support, props setup

Extra Support
Hilfe, ich habe meine Lehrerin geschrumpftSeptember 2014

Extra support for the feature film „Hilfe, ich habe meine Lehrerin geschrumpft“

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