Level Design, Designing of Features and Game Mechanics, Documentation
Work on the live games „Scavenger Hunt“ and „Tangled Snakes“ and over 15 unreleased projects
Game design, feature design, economy design for the app „Pla!go“
Level Design, VFX Design, Game Design, Asset Creation for the PC game „Passing By – A Tailwind Journey“
Level Design, (re-) balancing based on live data, feature design, content design
Work on the Match 3 game „Tintin Match“
MA Computer Game Studies
Master Thesis (german): Pacing im Level Design
BA Media Studies and Media Practice
Research, developement, and documentation for the project GEVAKUB
Corrections of exercises for 3ds-Max, organization of games industry lectures
3D art and marketing: low poly modeling, social media, market research and competitive analysis
extra support, props setup
Extra support for the feature film „Hilfe, ich habe meine Lehrerin geschrumpft“