Hannah Kuemmel
Game and Level Design
+49 160 216 38 86
Kleberstr. 45 96047 Bamberg
Skills
Game Engines
Unity
Unreal
Languages
German (mother tongue)
English (very good written and spoken)
Spanish (basic knowledge)
Latin (Latinum)
C#, Blueprints
Java, Lua, JavaScript (basic knowledge)
Arduino
Media Design
3ds Max, Maya, Mudbox, Motion Builder
Photoshop, Adobe XD, Premiere, After Effects
Inkscape, Gimp, Audacity
Processes
Scrum, Kanban, Waterfall, Prototyping
Professional Experience
Game Designer/ Level Designer
5th Planet GamesJuly 2020
Level Design, (re-) balancing based on live data, feature design, content design
Work on the Match 3 game „Tintin Match“
Education
Master
University of Bayreuth2016 – 2020
MA Computer Game Studies
Master Thesis (german): Pacing im Level Design
Bachelor
University of Bayreuth2013 – 2016
BA Media Studies and Media Practice
Work Experience
Volunteer
Quo Vadis and Devcom2018 – 2019
Research Assistant
University of BayreuthApril 2017 – June 2020
Research, developement, and documentation for the project GEVAKUB
Student Assistant
University of BayreuthOctober 2015 – April 2017
Corrections of exercises for 3ds-Max, organization of games industry lectures
Trainee
White Pony GbRNovember 2015 – April 2016
3D art and marketing: low poly modeling, social media, market research and competitive analysis
Set Runner
Filmpool Entertainment GmbHAugust 2015 – September 2015
extra support, props setup
Extra Support
Hilfe, ich habe meine Lehrerin geschrumpftSeptember 2014
Extra support for the feature film „Hilfe, ich habe meine Lehrerin geschrumpft“